Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
AdvisorPlayoutPlayouting class using Move Advisor
AeiArimaa Engine Interface Controller
AeiRecordOne record in aei finite automata
BenchmarkBenchmarking class
BoardBoard representation
CfgProgram configuration
CfgItemConfiguration item
ContextMoveMove with context
EngineInterface to whole search
EvalBoard evaluation class
EvaluationValuesValues for "constants" in evaluation
FileReadSimpler file read
GlobHolding global (per thread) variables
Grand(game) random generator
KillInfoInformation about a kill in the trap
MoveMove = list of steps (up to STEP_IN_MOVE)
MoveAdvisorMove advisor
NodeNode in the Uct tree
OB_BoardBoard representation
OB_SimplePlayoutSimple random playout for old board
OptionsManagement of command line configuration
PieceArrayArray-like structure to hold pieces
SearchStartKitWrapper class for parallel search
SimplePlayoutSimple playout
SoldierPiece on board is a soldier
StepOne step of a player
StepKnowledgeValuesValues for "constants" in step knowledge
StepWithKillsStep with kills
ThirdRepChecking third repetitions
TimeManagerTime management
TimerTime management
TreeUct tree
TTitemOne item of tt tables
TWstepTree wide step
TWstepsStructure to hold TWsteps
UctUct search
ValueItemOne evaluation element
ValuesBase class for values holding

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